Edenfell Wiki
Advertisement
Beasts.png

Edenfell is a land of magic and a land of magic is home to magical creatures of many shapes and sizes. Some can speak while others cannot but most will only ever see you as a meal and nothing more. We have all been created by Set, but we are not all equals.

If you hunt these beasts you may receive a hefty reward, especially if they have been causing some havoc. A trophy may be required for confirmation (event-dependent).

Rewards are handed out according to the level/rank of the creature slain or captured and the nature of the event and its Game-Master.

Summoning

When being summoned by a Nord or a Mer through their respective schools of magic, due to influence of mana, the beast's stats will scale directly with the Physical potency/Mana of its summoner minus the rank differences. For every difference in rank one subtracts 100 points. When it comes to Mer, the rules for mana still apply. They cannot use more than half of their maximum mana reserves to power the beast.

Rank rewards

Apprentice: 10, 000 - 100, 000 Silver
Acolyte: 100, 000 - 150, 000 Silver
Disciple: 150, 000 - 200, 000 Silver
Magus: 100, 000 - 150, 000 Gold
Wizard: 150, 000 - 200, 000 Gold
Archwizard: 200, 000 - 250, 000 Gold
Grandmaster: 250, 000+ Gold

These creatures cannot be summoned by mages below their ranks but their events and hunts are generally not rank-locked (depending on the Game-Master) and you may hunt a beast of higher ranks if you choose to.

Magical beasts

Nordic summons

Apprentice level beasts/summons

Image Name Description
BeastsGoblins.png
Goblins

These little buggers are like the orc’s annoying cousins. They love to lie cheat and steal. They are some of Edenfell's best merchants. They love gold naturally and love to overprice, or even steal. These rodents hang around towns, cities and all form of settlements.

They often form large groups of bandits and attempt to rob people and sack towns.

Take one small spell to summon.

BeastsWerewolves.png
Werewolves

Anthropomorphic southern cousins of the direwolves, these beasts possess extreme power and agility. They prowl Edenfell's forests at night, hunting. It is said that they are cursed and cannot eat without burning their throat and yet, immune to starvation, they continue to hunt purely out of spite and wickedness.

Take one small spell to summon.

BeastsDirewolves.png
Direwolves

Large beats of the northern blizzard, whose actions are a testament to their immense power, the direwolves are respected all around the continent and renowned for their great prowess as hunters, pets and mounts. They grow as large as bear and travel in packs to increase their strength. Direwolves have an inexplicable fear of fire, making it their greatest weakness.

Take one small spell to summon.

BeastsGiantElk.png
Giant Elk

Mainly use for transportation or in fights requiring brute force, these large, northern cattle are twice as big as dragons, can pull 3 tons alone and have built-in water supplies. They seem mild, but don’t get these things angry or they will make a mess of you and whatever town they’re in.

Take one small spell to summon.

Acolyte level beasts/summons

Image Name Description
BeastsSaberlions.png
Saberlions

These lone hunters of Edenfell, notorious for their large sizes (twice as big as the direwolf) and sabre-like canines that can rip through most things with ease, usually stay in the mountains and deserts but can be found in any wilderness on the continent.

Take one medium spell to summon.

BeastsValors.png
Valors

The best means of transportation via animal is with the help of these giant birds (can grow as big as a dragon in adulthood). They live atop the mountains of Edenfell and have claws swift enough to swipe your head from your neck.

They are the fastest beasts in the land, but cannot carry much (limit being a 1-ton maximum).

Take one medium spell to summon.

BeastsGolem.png
Golems

Large, friendly giants made of the world’s natural elements such as rocks, gold and vines, Golems have walked the earth for millennia. Although they are gentle, they are also very strong and formidable and are most Mages' go to when in danger.

When struck fatally, they often shatter into smaller rocks and reform their shape with a gem dug into their chest which is heavily protected by whatever the creature is made of, making them one of the hardest summons to kill. They are just as tall as regular giants but much stronger.

Take one medium spell to summon.

Magus level beasts/summons

Image Name Description
BeastsYetis.png
Yetis

Believed to be the sons of snow itself, Yetis wander the harsh mountains of Vanaheim and eat upon the flesh of any living animal. They stand 15m tall and weigh as much as a pack of direwolves.

They are sometimes encountered at the foot of mountains where they have gruesome interactions with people who often easily end up dead.

Yetis are arguably one of the most dangerous creatures in all of Edenfell. To them, every man is a bag of bones and meat no stronger than string cheese.

Take one medium spell to summon.

Wizard & Archwizard level beasts/summons

Image Name Description
BeastsFenri.png
Fenri

The bringer of night and dread, twenty meters tall, forty meters long, this walking god of death stays hidden in the dwarf mountains of Edenfell; seen by few, heard by none.

The Fenri are thought to be the fathers of wolves, the direwolves of the giants that once roamed the continent in large numbers. They are in every folktale and bards' songs are filled with the terror these beasts wrought upon the first men.

Few Nordic mages live long enough to be able to summon this macabre but some do. When facing a sorcerer wielding this summon...pray.

Take one large spell to summon.

BeastsWyvern.png
Wyvern

Two-legged cousins of the dragons, these creatures are the closest thing to having a pet dragon. Wyverns breathe fire and only fire. They are impervious to heat and cold and have scales so thick a sword cannot get through. Their fangs can cut through almost anything and their wings can create gusts large enough to push ships back.

These beasts are very difficult to obtain or summon and not even the strongest armies could face an entire Wyvern den. Their dens can be found at the very edge of Grundewald, bordering the Great Sea. From there they take off, terrorizing sailors and navies alike.

Wyverns are similar in size to the Fenri with wingspans just as long as their bodies. These creatures are so powerful, few have ever tamed one. The Alfen believe it is easier to find and flay a Fenri with a spoon than it is to kill a Wyvern. Prove them wrong if you dare.

Take one large spell to summon.

Grandmaster level beasts/summons

Image Name Description
BeastsDuneWyrm.png
Dune Wyrm

The cave makers of the desert, these large hunters are one the most feared beasts in all the land. They are unpredictable and inescapable. Dune Wyrms eat armies in a matter of swallows. They are twice as long as a Wyvern and their gaping mouths are five to ten meters wide.

They are very fast for their size, and surf the desert like an ocean, seldom coming up to the surface to hunt. They have many large dens hidden beneath the great sand of the eastern desert.

Dune Wyrms barely come up to the surface and few are ever able to summon them. They have not been seen for centuries and some think them mythical, but they are very real and utterly fatal.

Take one large spell to summon.

Mer's Kraken

Mer summons scale with how much mana their user used instead of the Mer's physical potency. Due to this, their summons do not have a flat summon cost and instead simply use as much mana as the person decides to pool into it divided between the three physical stats. Upkeeps still apply.

Apprentice & Acolyte level Kraken

Image Name Description
BeastsMaulers.png
Maulers

The shark but more evolved; these creatures have sprouted four legs and a tail, and are best used for naval attacks or travel. They grow big as a horse and move so quickly in water, they outswim Mer with ease.

Takes one small spell to summon.

Disciple & Magus level Kraken

Image Name Description
BeastsGiantEels.png
Giant Eels

Fifteen meters long with sword-length teeth and short bursts of electricity discharge make the Giant Eel of Edenfell's most terrifying aquatic predators. They only swim below the surface of the Great Sea which they have called home for thousands of years. Sailors and Mer alike have come to be wary of the 'Lightning in the Water'.

Takes one medium spell to summon.

Wizard & Archwizard level Kraken

Image Name Description
BeastsSeaSerpents.png
Sea Serpents

Twice as big as the Giant Eel, often with horns, scales and wart-like spikes on their backs, Sea Serpents may also be called Sea Dragons. They are faster than Maulers in water and on land as well. Their camouflaging ability is one of the finest in all of Edenfell, often staying hidden in murky and swampy waters.

They can be found everywhere a water body exists but they seldom come to the surface when people are around unless provoked. Of course, there are always exceptions...

Takes one medium spell to summon.

BeastsLeviathan.png
Leviathan

Notorious beasts, once thought to be cryptids by the Alfen, Leviathans are completely similar to Sea Serpents but for one key difference; they appear in threes!

Leviathans stay in the depths of Oceanna and may never be seen or heard until called forth by a sorcerer.

Takes one Large spell to summon.

Grandmaster level Kraken

Image Name Description
BeastsAnimi.png
Animi

A common song among Edenfell's sailors goes:

Behold a Mauler, harpoon will do,
Behold a Siren, block yer ear,
Behold a Lodon, oh what woe,
Behold a Serpent, cower in fear,
Behold Animi, death hath come!

It has become an accepted truth that no man - even among the Triton - can ever witness the reaper that is Animi and live. Many even believe the creature to be a myth; a Kraken that lies asleep at the bottom of the Ocean, with dozens of tentacles, each as long as the Sea Serpents, with a grip so final nothing escapes or survives. Its head is never seen, it has no beginning and no end and it only seeks to destroy everything once awoken.

Of course, these are all tall tales, right? The last people to have ever laid eyes on Animi are long dead and no Triton has ever been able to wield its power for generations.

If a mage is ever able to call forth this harbinger of death again...Titane help us all.

Takes one large spell to summon.

Nota Bene

  • Dragons are Acolyte level beasts, native to Grundewald. They cannot be summoned, only tamed by Elves and Orcs of the same elemental class. They can be buffed alongside your character as they rank up.
  • Unicorns are apprentice-level horses with horns. They cannot be summoned and can be found everywhere in Edenfell.
Advertisement